Das Kampagnen Spiel ist eine Serie aus 8 Einzelszenarien die sich in der Grösse, Komplexivität und Schwierigkeitsgrad unterscheiden.

Als Spieler kann man zwischen den vier Stadttypen wählen.
Lord Ironfist startet mit einem Knight Castle.
Lord Slayer mit einem Barbarian Castle.
Queen Lamanda startet mit einem Sorceress Castle und
Lord Alamar mit einem Warlock Castle.

Jedes Szenario muss gewonnen werden um das nächstfolgende spielen zu können und jedes Szenario beginnt man mit einem neuen Level 1 Helden. Die Tageszähler werden hierbei einfach fortlaufend weitergerechnet. Wenn man das erste Spiel am 3. Tag der Woche beendet hat beginnt das zweite Szenario am 4. Tag der Woche. Ganz am Schluss der acht Szenarien bekommt man ein Gesamtergebnis über die Zeit, die man gebraucht hat um die Kampagne zu beenden.

Die Helden müssen hinaus ins feindliche Leben ....
Die Kampagne wurde mit Lord Alamar (Warlock) gespielt
 
1. Szenario
Gateway   You have established a foothold in the new land. This small island is fiercely contested by three other factions, all vying to capture the strategic town - Gateway. The town is located ni the center of the island, and so dominates its surroundings that the other factions will surrender to the lord that captures it. Beware the dragon guardian of Gateway.

2. Szenario
The Archipelage   Your way of the mainland is blocked by the Archipalge of the Ancients, a series of four large islands, each held by a different lord. The opposition must all be subdued, and they are better led this time. Boats are a necessity - use them wisely !

3. Szenario
The Wounded Land   Chaos. A maelstrom of combat plagues the land. The people suffer, but will rally behind the wielder of the Eye of Goros, an artifact that can heal the wounded land. It was buried and lost eons ago. The first lord to uncover the Eye will unite the people and conquer the land - but it lies in a vast territory with only pieces of a puzzle to guide the way.

4. Szenario
Free-For-All   With the founding of a homeland, the other lords now take you seriously. All seek to dominate the central continent, and each is suspicious of the others. The territory is huge, the opossition distant. Resources are scare and should be fiercely defended. You must be the last lord left the claim victory.

5. Szenario
Castle Ironfist   The land of the Knights,led by Lord Ironfist, is divided by the twisting Floodwater River. Ironfist is counting on the river to protect him. The only town suitable to boat-building lies upon the river far to the east. To defeat Ironfist, you must capture his home castle in the far northwest.

6. Szenario
Castle Slayer   Far to the north, beyond the Trackless Desert, lies the Frozen Wastes. It is the homeland of Lord Slayer and his barbarian followers. Once the mountain pass has been breached by either side, barbarian raiders will stream south. The desert my harbor unknown allies who can aid you. Slayer's castle lies just northeast of the pass.

7. Szenario
Castle Lamanda   Warned of your approach, the sorceress Queen Lamanda worked on a deadful magic and sank the approach to the only port. You must find the teleport gate to assault the southwestern land and capture the port. The only landfall is far to the northeast. From there you must struggle through the forest maze to locate her castle in the extreme northwest.

8. Szenario
King-of-the-Hill   Final victory lies within your grasp - but the defeated warlords have pooled their last resources and have banded together against you. If you can band the dragons to you will and force them to side with you, all the other warlords will submit and the land awill be yours to rule. Capture the Dragon Citadel on the central island and victory is yours!
Die Helden kehren siegreich heim.
letzte Bearbeitung: 31.05.2004